When Things Go to Seat Dashboard Mockup

Project 01 / 04

UX Design · Service Design

When Things
Go to Seat

A redesign of SevenRooms for Petersham Nurseries - shifting from static table tracking to live workload signals, helping hosts make better decisions during service.
Petersham Nurseries, Richmond
UX & Service Strategy
Figma, Illustrator, Blueprinting
2024
Redesigned interface showing live floor view and workload signals

The redesigned interface — live floor view with blue occupancy glows and red workload signals.

Overview

A redesign of
SevenRooms

Most hospitality software tracks data but fails to support the lived reality of service pressure. This project redesigns the SevenRooms table management interface to shift focus from table status alone toward temporal workload and task convergence.

The project is situated at Petersham Nurseries, a high-end restaurant in Richmond with high walk-in traffic and limited floor visibility. Hosts make rapid decisions under pressure, but the existing system overwhelms them with colour-coded states that don't reflect actual workload.

Through situated observation and service blueprinting, a central insight emerged: workload is temporal, not spatial. Overload occurs when tasks converge, not when sections are full. The redesign makes this invisible workload visible.

The Problem

Data without
context

SevenRooms existing interface showing colour-coded table states

The existing SevenRooms interface — colour codes track dining stages but fail to signal human capacity.

The existing system relies on multiple colour-coded table states that require significant cognitive effort to interpret. During observation, hosts largely ignored these indicators once service began — they only needed to know if a table was occupied or available.

Critical finding

The system does not represent workload. It doesn't indicate whether seating a table now will create pressure later. Decisions are made based on availability rather than capacity.

Key Insight

Workload is temporal,
not spatial

Overload does not occur when sections are full. It occurs when tasks converge.

Seating three tables at the same time can generate more pressure than managing eight tables that are already eating. This type of workload is felt immediately by staff but remains invisible to the system supporting seating decisions.

Analysis

Blueprinting the
allocation cycle

Service blueprint mapping the resource allocation cycle

Service blueprint identifying the gap between system tracking and host coordination needs.

A detailed service blueprint mapped the full table allocation cycle. It revealed that while certain stages are well supported digitally, moments of handover, order taking, and table reset are vulnerable to overload. Feedback from floor to host is slow or absent.

Design Direction

Perceptual clarity over
data density

Rather than adding new metrics, the design focuses on perceptual clarity. The system communicates pressure, timing, and consequence without requiring conscious interpretation — moving away from labels and alerts toward visual cues understood immediately.

Spatial Foundation

Breaking down
the floorplan

Bare floorplan structural view

Structural layout — sections are spatially delimited without colour coding.

The dining space is divided into five clearly defined sections. These are not colour coded — section identity is communicated through form and labelling alone, allowing workload signals to carry meaning without competition.

Table Level

Binary clarity:
occupied or available

Floorplan with blue table-level occupancy glow

Binary occupancy layer — blue glow indicates occupied tables, and nothing more.

A consistent blue glow indicates occupancy. No urgency, no task state — just a simple answer to "is this table occupied?" This reduction dramatically lowers cognitive load during busy service.

Section Level

Red glow:
pressure, not occupancy

Floorplan with red section-level workload signals

Section-level workload — red glow indicates task convergence, not table occupancy.

A red glow signals high workload from task convergence — multiple orders pending, overlapping payments, or simultaneous seating. Even with few tables, effort can be high. This shifts decision-making from "where is there space?" to "where can effort be absorbed?"

Forecasting

Short-term projection
15–20 minutes ahead

Right-hand workload forecast and attention panel

Workload forecast — anticipating pressure before it arrives.

The right-hand panel visualises how workload will evolve over the next 15–20 minutes. Not a precise prediction, but a directional guide — helping hosts anticipate where decisions made now will have consequences shortly.

Design Decisions

Support,
not automation

The design deliberately avoids automation, alerts, and numerical data on the main interface. Hospitality relies on human judgement — the system should support awareness, not replace it.

What changed

From colour-coded table states → binary occupancy
From static data → temporal workload signals
From reactive alerts → anticipatory cues
From control panel → awareness tool

Conclusion

Supporting people,
not just processes

By reframing table allocation as a temporal problem rather than a spatial one, the design aligns with the realities of hospitality work.

The system makes invisible workload visible — supporting hosts to make more informed, grounded decisions during live service. It demonstrates that service systems should support the people who operate them, not just the processes they manage.